- ## Before You Start
- Try the free demo first -- it covers the tower's beach and first couple of floors, featuring 4 enemy types and 3 unique weapons, and has been well-received by outlets including Vice and GamesRadar.
- Take traversal as seriously as combat -- the grapple and toy-based movement tools (jumping, dashing, grappling) are confirmed as a real design focus, not an afterthought bolted onto standard FPS combat.
- ## Making the Most of Weapons
- Every weapon confirmed so far includes a secondary fire mode -- experiment with both the primary and secondary functions of each weapon you find rather than settling into using only the default fire mode.
- ## Exploring for Replay Value
- Since unique paths are confirmed to exist across different playthroughs, consider replaying the tower rather than assuming a single ascent shows you everything the game has to offer.
- ## Common Mistakes
- * Treating the game as a pure shooter and ignoring the grapple/traversal toolkit -- reviewers have specifically called out movement as one of the game's standout systems.
- * Assuming the demo's beach-and-early-floors content represents the whole game's difficulty or scope -- it's confirmed as just the opening slice.
Related guide: Weapons, Traversal Toys, and What the Demo Confirms in Twisted Tower