North Hunt

North Hunt Wiki

North Hunt is a multiplayer social deduction game from NewGen Studio, an independent Tunisia-based developer, self-published alongside co-publisher Perfect Gen. It entered Early Access on April 16, 2026 and left it entirely on July 13, 2026 with a full Version 1.0 launch, timed to coincide with Steam's Social Deduction Fest (which came with a 67% launch discount). It's built by the same team behind West Hunt, an earlier game in a similar vein.

The Premise

Set in a living Viking village, two teams face off: Thieves, who hide in plain sight by imitating AI-controlled NPC villagers while secretly completing objectives, and Chiefs, who must observe behavior, catch mistakes, and expose the Thieves before they succeed. Success as a Thief isn't about hiding in shadows -- it's about convincing everyone you're simply another villager, right out in the open. A mistimed action, a failed skill check, or an oddly-timed pause can be all it takes to give you away.

Confirmed Flexible Match Formats

The game supports 1v1 duels, full team matches up to 4v4, and custom variations like 1v3 or 2v4, accommodating anywhere from 2 to 8 total players -- a genuinely wide range of session sizes from tight tactical encounters to larger chaotic sessions with a full group of friends.

8 Role Classes Per Team

Each side -- Chiefs and Thieves -- offers 8 distinct role classes with their own abilities, giving genuine build variety across matches. Version 1.0 specifically added new confirmed abilities: a shrinking ability that opens new ways to deceive and escape, and an aerial ability letting Chiefs take to the skies to hunt suspicious villagers from above.

Genre Company

North Hunt sits alongside other social deduction favorites like Among Us, Deceit, Project Winter, First Class Trouble, and Town of Salem, though its core hook -- blending in as an AI-controlled NPC rather than hiding among other real players -- is a genuinely distinct spin within the genre.

An Honest Note on Pre-Launch Caution

Ahead of Early Access, at least one outlet specifically urged players to wait for real impressions before committing, citing uncertainty about whether "expanded depth" promises would hold up and specific concern about potential microtransactions or cosmetic hooks overshadowing core gameplay. Worth knowing that this caution existed, even as post-launch reception has settled into a genuinely positive range.

A Small But Genuinely Loved Detail

Player feedback has specifically and repeatedly called out the game's fart-noise sound design as an unexpectedly beloved comedic touch -- a small, human detail worth knowing if you're wondering what makes sessions memorable beyond the core deduction gameplay.

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