- ## Before Your First Run
- Try the free demo first -- it's available on both Steam and Nintendo Switch 2, and includes its own dedicated ending via a demo-exclusive Movie Reel collectible, giving you a genuine taste of the story before committing to the full 9-chapter campaign.
- Spend real time in the Garage hub learning the Tricktionary before pushing into harder levels -- with 57 total tricks available, understanding your toolkit up front pays off far more than improvising blindly mid-run.
- ## During a Run
- Prioritize clean landings and momentum over raw trick complexity early on -- since combos chain off successful landings, a simpler combo executed cleanly beats an ambitious one that breaks your flow.
- Watch for collectible variety as you explore: Lucky Charms, Gears, Movie Reels, and Toolboxes are all tracked separately in the Garage, and Movie Reels specifically carry real narrative content, not just completionist value.
- ## Facing Bosses
- Every boss ties back to Miraidō's control structure -- treat each regional gang leader as a checkpoint in the wider story, not just a difficulty gate. Madoka Sato is the only confirmed rematch boss (Chapters 2 and 4), so don't assume defeating a boss once means you've seen the last of them.
- ## Common Mistakes
- * Ignoring the demo if you're on the fence -- it's a genuine slice of the game with its own ending, not a stripped-down tech demo.
- * Switching voice language mid-playthrough without realizing you can do it anytime -- experiment with both English and Japanese dubs since the game supports switching freely rather than locking you into one at the start.
- * Overlooking train customization as purely cosmetic -- the creator-collaboration skins and modules are a real part of expressing your version of the rebel aesthetic, not just unlockable flair to ignore.
Related guide: How the Trick System and Combos Actually Work in Denshattack!