Tears of Metal Bosses
Gilles the Hog
LocationAct 1 finale, at the Great Gates
WeaknessNot documented
DropsUnlocks a challenge shop for solo or up to 3-player co-op
Recommended Level—
MovesSlow, telegraphed melee swings and ground shockwaves; his large size fills the camera and can hide smaller adds and Commanders around the player
Tip: Officially confirmed on the Steam store listing itself. Block or parry his committed strikes rather than dodge-spamming, then punish with a heavy combo -- boss design here rewards holding guard over constant dodging.
Iseult
LocationAct 2 finale
WeaknessNot documented
DropsNot documented
Recommended Level—
MovesErupting Earth ground hazard, clone/decoy mechanic requiring the real target to be confirmed via the boss health bar before committing burst damage
Tip: Treat unsafe-ground phases and clone cycles as observation windows -- reposition first, test with a short hit, and only commit Specials once the real body and a clear escape route are confirmed.
Corrupted Warlord
LocationAct 3 finale (name reported with less certainty than Gilles/Iseult since this is a very new Early Access title)
WeaknessNot documented
DropsNot documented
Recommended Level—
MovesNot documented
Tip: Full strategy details are still being documented by the community -- expect this page to firm up as more players clear Act 3.