Ragnarok: The New World Classes
Swordsman → Knight
Melee tank/DPS
Classic frontline path built around sword and shield or two-handed weapons.
Mage → Wizard
Ranged magic DPS
High burst elemental damage, fragile early on.
Archer → Hunter
Ranged physical DPS
Sustained ranged damage with trap and pet support options.
Acolyte → Priest
Healer/support
Party healing and buffs, core of any group content.
Thief → Assassin
Melee burst
Fast single-target burst with mobility tools.
Merchant → Blacksmith
Crafting/melee hybrid
Strong economy tools plus surprisingly durable melee kit.
Gunslinger
Ranged physical
No confirmed second job — grows via skill tree and mid-combat weapon swaps instead.
Druid
3-form hybrid
Shifts between Werewolf (melee), Wereraptor (ranged), and Human Arcanist (magic) forms.