Ragnarok: The New World

Ragnarok: The New World Classes

Swordsman → Knight

Melee tank/DPS

Classic frontline path built around sword and shield or two-handed weapons.

Mage → Wizard

Ranged magic DPS

High burst elemental damage, fragile early on.

Archer → Hunter

Ranged physical DPS

Sustained ranged damage with trap and pet support options.

Acolyte → Priest

Healer/support

Party healing and buffs, core of any group content.

Thief → Assassin

Melee burst

Fast single-target burst with mobility tools.

Merchant → Blacksmith

Crafting/melee hybrid

Strong economy tools plus surprisingly durable melee kit.

Gunslinger

Ranged physical

No confirmed second job — grows via skill tree and mid-combat weapon swaps instead.

Druid

3-form hybrid

Shifts between Werewolf (melee), Wereraptor (ranged), and Human Arcanist (magic) forms.