Fast Leveling in Project Looking Glass
Go in expecting a genuinely slow-burn, lo-fi horror experience -- this isn't a jump-scare-driven game, but one built around found footage, static, and creeping dread rather than immediate shocks.
Since the entire experience is built around found footage and cathode-monitor static, expect deliberate visual noise and degraded imagery as part of the intended aesthetic rather than a technical issue.
- Expecting fast-paced horror -- the confirmed slow-burn pacing is central to the experience, not a flaw.
See the full data: Project Looking Glass Getting Started