Marshall vs. Trevor vs. Ari: Which Renegade Should You Play First?
This isn't a repeat of the Overview page -- it's a closer, practical look at picking your first Renegade and approaching the extraction risk-reward loop, based on official materials and early reviews since the July 28 launch.
Pick Based on Role, Since Exact Kits Aren't Fully Public Yet
Since the developer hasn't published detailed individual ability lists, treat your choice as role-based rather than build-optimized at this stage. Marshall suits players who want to absorb damage and hold ground; Trevor rewards aggressive, damage-focused play; Ari offers a flexible middle ground if you're not sure which extreme fits you yet.
Understanding the Extraction Tension
Since minerals must be manually sent back to your ship to bank them safely, don't treat depth as purely a matter of survival skill -- it's a genuine risk-reward decision every run. Going deeper without extracting raises both your potential reward and the real chance of losing it all if things go wrong.
The Team-vs-Solo Tension Is Real, Not Just Flavor Text
Since the game explicitly rewards breaking away from your group to maximize personal rewards at times, discuss this openly with your co-op partners before a run rather than assuming everyone shares the same approach -- mismatched expectations here can cause real friction mid-expedition.
Respecting Monolith Votes
When your team encounters a path-choosing monolith, treat the vote as a genuine strategic decision rather than a formality -- since runs are structured around clearing a batch of stages before a boss rather than a simple linear path, the route you collectively choose meaningfully shapes the difficulty and content of that stretch.
See the full data: MineGeon: Renegades Classes