Grounded 2 Guides

How the Buggy Mount System Actually Works in Grounded 2

This isn't a repeat of the Overview page -- it's a closer look at how Buggies actually function and how to prioritize unlocking them, based on official materials and community guides since Early Access launched in July 2025.

Buggies Aren't Optional Flavor

Buggies are mandatory for real progression, not just a convenience feature. Several structures in Brookhollow Park specifically require a mount to reach or interact with, so treat working toward your first Buggy as a genuine early-game priority rather than something to get around to eventually.

The Two Currently Confirmed Buggies

  • Red Soldier Ant -- unlocked via the 11th story quest, Egg Hunt. Offers faster movement, higher jumps, and extra inventory space. This is the earliest, most accessible mount and a reasonable first target.
  • Orb Weaver Spider -- unlocked via the 15th story quest, Networking (effectively the final quest currently available in Early Access). A combat-oriented mount capable of extremely high jumps, firing webs to entangle enemies, and crossing web bridges without slowing down.

How the Hatchery Works

Getting any Buggy requires a Hatchery (unlocked via the Missed Connection main quest at the Snackbar Anthill), a Nest, and the specific creature's unique egg. Place the egg and required materials in the Hatchery, then wait roughly 24 in-game hours for it to hatch -- plan your progression around this incubation time rather than expecting an instant unlock.

Using Buggies Beyond Travel

Don't just think of Buggies as faster movement -- they nearly double your inventory space and include a Resource Gathering Mode that vacuums up nearby materials automatically. Since they can't permanently die, only getting knocked out and recovering over time, there's little reason to play cautiously with them once you have one.

Watch for Instant Despawn Hazards

Buggies instantly despawn if brought near the Ice Cream Cart, Sizzle hazards, or Ominent structures -- factor this into route planning around those specific hazard types rather than assuming your mount will simply take damage like it would elsewhere.

See the full data: Grounded 2 Getting Started