Emergency Call: The Firefighting Simulation 3
Emergency Call: The Firefighting Simulation 3 Wiki - FAQ
How long will Early Access last?
The developers have confirmed a planned Early Access period of approximately 12 months, with a full 1.0 release to follow. A price increase is likely to accompany the full release.
Will this come to PlayStation 5 or Xbox?
Yes, but not yet -- PlayStation 5 and Xbox Series X|S versions are confirmed as planned, but only after the game's full 1.0 release. During Early Access, it's PC-only via Steam and the Epic Games Store.
Is this the same as Emergency Call 112: The Fire Fighting Simulation 2?
No -- this is a separate, newer entry in the same long-running series, following on from The Fire Fighting Simulation 2. It's confirmed as a technical overhaul with a reworked fire simulation and new role progression system.
Is the game realistic?
Yes -- it was developed in close cooperation with the real Mülheim an der Ruhr Fire Department in Germany, and fires are confirmed to spread naturally, produce realistic smoke and soot, and react to available fuel sources.
What are the confirmed issues at Early Access launch?
Real player feedback has specifically flagged boring downtime between emergency calls with no skip option, an abrupt and loud siren activation, no first-person view, and an unfinished, half-developed feel to the drivable map -- honest rough edges typical of an early-stage Early Access release.
How do you progress your career in the game?
By completing training courses, exercises, and 24-hour shifts to earn qualifications, progressing from attack team member up to engine operator across different emergency vehicles.