Emergency Call: The Firefighting Simulation 3
Emergency Call: The Firefighting Simulation 3 Wiki
Emergency Call: The Firefighting Simulation 3 is a firefighting career simulation from German developer crenetic, published by Aerosoft, which entered Early Access on August 5, 2026 on PC via Steam and the Epic Games Store. Developed in close cooperation with the real Mülheim an der Ruhr Fire Department in Germany, it's the latest entry in the long-running Emergency Call 112 series, following 2022's Emergency Call 112: The Fire Fighting Simulation 2.
The Premise
You join a professional German fire brigade, living out 24-hour shifts that blend genuine emergency response with the quieter rhythm of station life -- training, equipment maintenance, and physical fitness between calls. Rather than stringing together spectacular missions, the game deliberately centers the daily routine of a real fire station, with players progressing from attack team member up to engine operator across a range of different emergency vehicles as they earn qualifications.
A Genuinely Deep Fire Simulation
Fires are confirmed to spread naturally through the environment, producing realistic smoke and soot while reacting to available fuel sources -- extinguishing them effectively demands real tactical decision-making rather than simply pointing a hose at the nearest flame. Missions span four confirmed categories: rescue, firefighting, recovery, and protection operations.
A Deliberate, Long Early Access Commitment
crenetic has been direct about its approach: Early Access is planned to run for approximately 12 months, with the developer stating openly that only a small portion of the game world has been implemented so far, and that a price increase is likely at full release. The team has committed to shaping development around direct community feedback, primarily through a dedicated Discord server, alongside Steam forums, social media, and YouTube updates.
An Honest Note on Early Access Reception
Reception so far is genuinely mixed (67% positive on Steam). Player feedback has specifically praised the improved simulation engine compared to the previous entry, while also flagging real early-access rough edges: boring downtime between emergency calls with no way to skip ahead, an abrupt and overly loud siren activation, no first-person view option, and an unfinished, half-developed feel to the drivable map. Preview coverage has echoed similar cautious optimism -- praising the ambitious station-life concept while noting the genuine risk of early rigidity common to hardcore simulation Early Access launches.