Beast of Reincarnation Classes
Emma (Melee/Aggression)
Primary combat style
Real-time katana swordplay built around a Sekiro-like parry-and-posture system. Successful parries fuel the FP Gauge for Koo's Bloom Arts, making defense and offense directly linked rather than separate playstyles.
Emma (Stealth)
Alternate combat style
One of three developer-confirmed playstyles, focused on stealth assassinations rather than direct confrontation -- suited to players who want to avoid prolonged parry-heavy exchanges with tougher enemies.
Emma (Ranged)
Alternate combat style
Built around bows and crossbows, especially valuable against large Nushi whose weak points sit beyond sword reach -- support damage from range complements the melee-focused core loop rather than replacing it.
Koo (Command Support)
Companion / tactical layer
Koo doesn't act independently -- players issue commands through a Bloom Art menu that briefly slows time, letting you interrupt enemies, apply status effects, heal Emma, or set up follow-up attacks using FP built from parries.