The Alters Guides
Getting Started in The Alters
- ## Before You Start
- Last Variable requires the base game and specifically continues from the ending where Jan Scientist stays on the planet -- if you haven't reached that ending yet, finish the base campaign first rather than jumping into the DLC expecting it to work from any save state.
- This is a genuinely story-heavy, choice-driven survival game -- go in expecting your decisions about resource rationing, time allocation, and resolving disputes between Alters to meaningfully shape the narrative, not just your resource totals.
- ## Managing Multiple Specialized Alters in Last Variable
- Since your team of scientist Alters is confirmed to have genuinely differing philosophies about the correct scientific approach, pay attention to interpersonal tension as a real gameplay factor -- letting disputes go unaddressed is confirmed to risk the team fracturing under pressure.
- ## Preparing for Escalating Danger
- Since planetary threats (earthquakes, radiation waves) are confirmed to become more common as you progress through Last Variable, don't treat early expeditions as representative of the difficulty curve -- budget real preparation time for later, more dangerous phases.
- ## Common Mistakes
- * Starting Last Variable without having reached the specific "Jan Scientist stays" ending in the base game.
- * Neglecting Field Lab-based research in favor of pure survival tasks -- the new research systems are confirmed as central to unraveling the Oasis mystery, not optional side content.