Fast Leveling in Sandustry
This is an Early Access release with an honestly hedged roadmap -- don't go in expecting every teased feature (World Engine, Core Descent, Quantum Collider, Deepmire) to be present at launch, since the developer has been direct that these require further prototyping first.
Don't expect tidy, orderly belt-puzzle automation like some genre peers -- Sandustry is deliberately built around a "noisy" approach involving melting ice, rising steam, and volatile combustion as real simulation elements. Plan your factory layout with these hazards in mind rather than assuming a purely mechanical, predictable system.
Balancing Exploration and Automation
Since ancient artifacts are hidden throughout the fully destructible world and grant real boons, don't treat exploration as a distraction from factory-building -- it's confirmed as a genuine, parallel path worth investing resources into.
- Assuming this is a purely tidy, Factorio-style automation experience -- the destructible, chaotic elements are a deliberate, core part of the design.
- Treating the Early Access roadmap teasers as guaranteed features -- the developer has explicitly framed them as ideas still needing prototyping, not promises.
See the full data: Sandustry Getting Started