Fast Leveling in Nightmare Delivery
Go in expecting genuinely broken spatial logic rather than a traditional haunted-house layout -- corridors, rooms, and objects are confirmed to not behave the way real-world architecture would.
Since this is confirmed as a cooperative experience, communicate with your team about repeating rooms or illogical corridors -- shared observation is likely to matter given the deliberately unreliable environment design.
- Expecting real-world spatial logic to apply -- the game is explicitly built around broken, dreamlike architecture.
See the full data: Nightmare Delivery Getting Started