IRON NEST: Heavy Turret Simulator
IRON NEST: Heavy Turret Simulator Wiki - Items
Teleprinter
Two units total -- one for High Command TOP-PRIORITY directives, one for frontline calls. The sole source of all mission information; there is no spoken dialogue anywhere.
Tactical Map Table
The center of operations for nearly every mission -- used to measure target coordinates before running numbers through the ballistic calculator.
Ballistic Calculator
Converts measured range and bearing into a real firing solution -- genuine problem-solving rather than an automatic aim-assist.
Gas Mask
Confirmed equippable item (bound to the G key by default) -- implies real chemical/gas hazard mechanics exist in mission design, not just chemical shells you fire outward.
Clipboard / Firing Card
Bound to Tab by default -- holds the firing card fields you fill in as part of the pre-fire checklist discipline the game is built around.
AP Shells (Armor-Piercing)
One of the confirmed shell types available for turret loadouts, effective against armored bunker and vehicle targets.
HE Shells (High-Explosive)
One of the confirmed shell types available for turret loadouts, effective against general infantry and structure targets.
Smoke Shells
One of the confirmed shell types available for turret loadouts, used for visual obscurement rather than direct damage.
Chemical Shells
One of the confirmed shell types available for turret loadouts, tied to the game's wider chemical-hazard mechanics (matching the gas mask equipment also confirmed in-game).
Incendiary Shells
One of the confirmed shell types available for turret loadouts, applying burning damage over time to target areas.