Agefield High: Rock the School Guides
Getting Started in Agefield High: Rock the School
- ## Before Your First Day
- Decide early how you want to balance class attendance versus skipping. Good grades earn pocket money passively, while skipping class opens up side missions with their own payouts -- neither path is strictly better, but mixing both without a plan can leave you short on cash from both sources.
- Keep an eye out for teachers and local police if you're skipping class or breaking rules -- there are real, confirmed consequences for getting caught, not just a risk-free shortcut.
- ## Managing the Three-Step Plan
- The overarching "Rock the School" plan breaks into three big beats: standing up to the jocks, throwing a party, and winning the girl by prom. Pace your main mission progress with side content exploration rather than rushing straight through -- with only 32 main missions and two endings, side content is where most of the open world's personality lives.
- ## Spending Your Money
- Shops around Agefield -- including a tattoo parlor and bike shop -- let you spend earned cash on clothes, hairstyles, tattoos, accessories, and bikes. None of this is required to progress, but it's a core part of expressing your version of Sam.
- ## Common Mistakes
- * Skipping class constantly without a side-mission plan -- you'll miss the passive good-grades income without necessarily replacing it.
- * Ignoring the two-ending structure -- if you care about which ending you get, pay attention to how your choices and relationships develop rather than treating the story as fully linear.